Overview
Translating AI-assisted designs into a production-ready UI then extending the product with independently designed features for a children's streaming platform.
Team
2 Product Designers, Developers
Timeline
4 weeks
Stepping in
The brief was simple, the execution wasn't
MikroDrama Kids is a children's streaming app designed to deliver age-appropriate, educational video content to young viewers while giving parents meaningful control and insight. The app needed to feel safe and trustworthy to parents while being genuinely fun and inviting for kids.
I came onto this project at implementation stage. The lead designer had produced AI-assisted design drafts for the respective screens, my job was to take those rough foundations and craft a polished, consistent, production-ready flows and UI.
Context & Challenge
Two audiences, one interface
What makes children's apps uniquely complex isn't the kids, it's designing for two very different people simultaneously. The child needs something joyful, legible, and frictionless. The parent needs something trustworthy, transparent, and controllable. Every design decision had to serve both.
On top of this, the starting point was AI-generated drafts, useful as a structural foundation, but rough in their visual logic, inconsistent in spacing, and lacking the kind of micro-decisions that make a UI feel intentional. My contribution was to take those drafts seriously enough to honor their intent, and critically enough to reshape what wasn't working.

Setting the Foundation
From scaffold to system
The first phase of the project was translating the AI drafts into a coherent visual language. This meant making hundreds of small decisions, the kind that don't appear in a brief but determine whether a UI feels crafted or assembled.

User Interface Design
Crafting the Interface based on insights
Prototyping
AI drafts are starting points, not blueprints
Working from AI-generated designs taught me to distinguish structural intent from visual execution. Good judgment means knowing which parts of a draft to trust and which parts to rebuild entirely.
Dual-audience design is a genuine discipline
Children's apps require a constant mental split: is this element for the parent or the child? Does it communicate safety and control, or delight and ease? Both can coexist, but only with deliberate attention at every decision point.
Tone is a design material
The app's copy and micro-copy "Imagine more. Learn more.", aren't just marketing. They're design decisions that shape the emotional contract with both parent and child. Treating them as design, not afterthought, made every screen more coherent.


















